2012-07-31 11 views
5

Cześć jestem nowy w Android tworzenia gier używam AndEngine muszę ploat ścieżkę, ale nie jest to problem imageNarysuj ścieżkę AndEngine przenieść obraz lub sprite

spojrzenie na ścieżce image.The mi potrzebne tak jak pierwszy obiekt powinien poruszać się od dołu do środka ekranu. Ale gdy rysuję swoją ścieżkę, przesuwa się na środek ekranu, ale wraca do drugiego punktu, jak na drugim obrazie. Obraz przesuwa się ścieżkę, ale jest jak drugi obraz.i potrzebuje go jako pierwszego. Powinien zatrzymać się w trzecim punkcie i powinien zacząć od pierwszego punktu ponownie.

Mój kod znajduje się poniżej

package com.example.sss; 

import org.andengine.engine.camera.Camera; 
import org.andengine.engine.options.EngineOptions; 
import org.andengine.engine.options.ScreenOrientation; 
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; 
import org.andengine.entity.IEntity; 
import org.andengine.entity.modifier.LoopEntityModifier; 
import org.andengine.entity.modifier.PathModifier; 
import org.andengine.entity.modifier.PathModifier.IPathModifierListener; 
import org.andengine.entity.modifier.PathModifier.Path; 
import org.andengine.entity.scene.Scene; 
import org.andengine.entity.scene.background.RepeatingSpriteBackground; 
import org.andengine.entity.sprite.AnimatedSprite; 
import org.andengine.entity.util.FPSLogger; 
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; 
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; 
import org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource; 
import org.andengine.opengl.texture.region.TiledTextureRegion; 
import org.andengine.ui.activity.SimpleBaseGameActivity; 

/** 
* (c) 2010 Nicolas Gramlich 
* (c) 2011 Zynga 
    * 
* @author Nicolas Gramlich 
* @since 13:58:48 - 19.07.2010 
*/ 
public class MainActivity extends SimpleBaseGameActivity { 
// =========================================================== 
// Constants 
// =========================================================== 

private static final int CAMERA_WIDTH = 720; 
private static final int CAMERA_HEIGHT = 480; 

// =========================================================== 
// Fields 
// =========================================================== 

private RepeatingSpriteBackground mGrassBackground; 

private BitmapTextureAtlas mBitmapTextureAtlas; 
private TiledTextureRegion mPlayerTextureRegion; 

// =========================================================== 
// Constructors 
// =========================================================== 

// =========================================================== 
// Getter & Setter 
// =========================================================== 

// =========================================================== 
// Methods for/from SuperClass/Interfaces 
// =========================================================== 


public EngineOptions onCreateEngineOptions() { 
    final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); 

    return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); 
} 


public void onCreateResources() { 
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); 

    this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 128, 128); 
    this.mPlayerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "player.png", 0, 0, 3, 4); 
    this.mGrassBackground = new RepeatingSpriteBackground(CAMERA_WIDTH, CAMERA_HEIGHT, this.getTextureManager(), AssetBitmapTextureAtlasSource.create(this.getAssets(), "gfx/background_grass.png"), this.getVertexBufferObjectManager()); 
    this.mBitmapTextureAtlas.load(); 
} 


public Scene onCreateScene() { 
    this.mEngine.registerUpdateHandler(new FPSLogger()); 

    final Scene scene = new Scene(); 
    final Scene scene_one = new Scene(); 
    scene.setBackground(this.mGrassBackground); 




    /* Calculate the coordinates for the face, so its centered on the camera.  */ 
    final float centerX = (CAMERA_WIDTH - this.mPlayerTextureRegion.getWidth())/2; 
    final float centerY = (CAMERA_HEIGHT - this.mPlayerTextureRegion.getHeight())/2; 
    System.out.println("aaaaaa"+centerX+"asdadas"); 

    /* Create the sprite and add it to the scene. */ 
    final AnimatedSprite player_one = new AnimatedSprite(centerX, centerY, 48, 64, this.mPlayerTextureRegion, this.getVertexBufferObjectManager()); 

    final Path path_one = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(100, CAMERA_HEIGHT/2f);//to(10, 10).to(10, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, 10).to(10, 10); 
    final AnimatedSprite player = new AnimatedSprite(centerX, centerY, 48, 64, this.mPlayerTextureRegion, this.getVertexBufferObjectManager()); 
    final Path path = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f); 


    player.registerEntityModifier(new LoopEntityModifier(new PathModifier(5, path, null, new IPathModifierListener() { 

     public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) { 

     } 


     public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) { 
      switch(pWaypointIndex) { 
       case 0: 
        player.animate(new long[]{200, 200, 200}, 6, 8, true); 
        break; 
       case 1: 
        player.animate(new long[]{200, 200, 200}, 3, 5, true); 

        break; 
       case 2: 
        player.animate(new long[]{200, 200, 200}, 0, 2, true); 


        break; 
       case 3: 
        //scene.setVisible(false); 
        player.animate(new long[]{200, 200, 200}, 9, 11, true); 
        break; 
      } 
     } 


     public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) { 



     } 


     public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) { 
      System.out.println("tileesdfsdfsdfgfdgdfsee"+player.getCurrentTileIndex()); 
     } 
    }))); 
















player_one.registerEntityModifier(new LoopEntityModifier(new PathModifier(5, path_one, null, new IPathModifierListener() { 

     public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) { 

     } 


     public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) { 
      switch(pWaypointIndex) { 
       case 0: 
        player.animate(new long[]{200, 200, 200}, 6, 8, true); 
        break; 
       case 1: 
        player.animate(new long[]{200, 200, 200}, 3, 5, true); 


        break; 
       case 2: 
        player.animate(new long[]{200, 200, 200}, 0, 2, true); 

         System.out.println("insideeeeeeeeeeeeeeeeeeeeeeeee"); 
        scene.detachChild(player_one); 
        scene.attachChild(player); 
        break; 
       case 3: 
        player.animate(new long[]{200, 200, 200}, 9, 11, true); 
        break; 
      } 
     } 


     public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) { 



     } 


     public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) { 
      System.out.println("tileesdfsdfsdfgfdgdfsee"+player.getCurrentTileIndex()); 
     } 
    }))); 






    scene.attachChild(player); 

    return scene; 
} 

// =========================================================== 
// Methods 
// =========================================================== 

// =========================================================== 
// Inner and Anonymous Classes 
// =========================================================== 
} 

Proszę o pomoc me.thanks w Advance

Odpowiedz

7

Jeśli masz trzy punkty należy go podać w konstruktorze Ścieżka:

final Path path = new Path(3).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f); 

zamiast

final Path path = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f); 
+0

niż k ty driver613 teraz działa dobrze :) – Ramz

+0

driver613 czy znasz rozwiązanie dla tego pytania http://stackoverflow.com/questions/11755693/how-to-fall-a-sprite-over-another-using-and-engine -in-android – Ramz

+0

Masz już odpowiedź :) –

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