Używam ostatniej wersji AndEngine, gałąź GLES2, z dwoma urządzeniami: HTC Desire i Galaxy Nexus.AndEngine - SpriteGroup miga na nowo attachChild
Mam problem z używaniem SpriteGroup z Sprites przewijaniem w dół na ekranie. Nowe sprite'y są dołączane do grupy Sprite na górze ekranu i odłączane, gdy schodzą z dołu. Używam puli, aby uniknąć używania dużej ilości pamięci.
Po oderwaniu kilku duszków, niektóre nowo dołączone duszki zaczynają migać losowo na kilka klatek. Jest to bardzo denerwujące i nie mam pojęcia, dlaczego ...
Próbowałem ustawić sprite (fałszywe) sprite podczas ich recyklingu, próbowałem również bez puli, ale to się nie zmienia.
Myślę, że SpriteGroup może mieć błąd, ale nie wiem gdzie. Próbowałem dołączyć dzieci w SpriteGroup do metody begin(), aby upewnić się, że nie nastąpiło to podczas pętli onUpdateSpriteBatch(), bez powodzenia.
Oto przykład oparty na projekcie AndEngineExamples. Możesz bezpośrednio zastąpić klasę SpriteBatchExample, uruchomić projekt i przejść do Simple/Drawing a SpriteBatch, aby zobaczyć problem.
Z góry dziękuję za każdy pomysł!
package org.andengine.examples;
import java.util.Iterator;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.handler.timer.ITimerCallback;
import org.andengine.engine.handler.timer.TimerHandler;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.sprite.batch.SpriteGroup;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.adt.list.SmartList;
import org.andengine.util.adt.pool.GenericPool;
public class SpriteBatchExample extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private BitmapTextureAtlas mBitmapTextureAtlas;
private ITextureRegion mFaceTextureRegion;
private float mSecondsElapsedSinceLastGeneration = 0;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 32, 32, TextureOptions.BILINEAR);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box.png", 0, 0);
this.mBitmapTextureAtlas.load();
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
final SpriteGroup spriteGroup = new SpriteGroup(this.mBitmapTextureAtlas, 500, this.getVertexBufferObjectManager());
spriteGroup.setPosition(0, 0);
scene.attachChild(spriteGroup);
final SpritePool lPool = new SpritePool(mFaceTextureRegion, getVertexBufferObjectManager());
final SmartList<Sprite> lSpriteList = new SmartList<Sprite>();
final float lCharactersPeriod = 0.4f;
scene.registerUpdateHandler(new TimerHandler(0.05f, true, new ITimerCallback() {
@Override
public void onTimePassed(final TimerHandler pTimerHandler) {
final float lSecondsElapsedSinceLastUpdate = 0.1f;
final Iterator<Sprite> li = lSpriteList.iterator();
while (li.hasNext()) {
final Sprite lChar = li.next();
boolean lRemoveChar = false;
// Character destruction OR movement
final float lY = lChar.getY();
if (lY > CAMERA_HEIGHT) {
lRemoveChar = true;
} else {
lChar.setPosition(lChar.getX(), lY + 60 * lSecondsElapsedSinceLastUpdate);
}
if (lRemoveChar) {
// Remove character from scene
lChar.detachSelf();
lPool.recyclePoolItem(lChar);
li.remove();
}
}
// Character generation
mSecondsElapsedSinceLastGeneration += lSecondsElapsedSinceLastUpdate;
if (mSecondsElapsedSinceLastGeneration > lCharactersPeriod) {
// generate sprite
final Sprite lSprite = lPool.obtainPoolItem();
lSprite.setPosition((float) Math.random() * CAMERA_WIDTH, 0);
spriteGroup.attachChild(lSprite);
lSpriteList.add(lSprite);
mSecondsElapsedSinceLastGeneration -= lCharactersPeriod;
}
}
}));
return scene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
static class SpritePool extends GenericPool<Sprite> {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final VertexBufferObjectManager mVertexBufferObjectManager;
private ITextureRegion mFaceTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
public SpritePool(final ITextureRegion pFaceTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
mFaceTextureRegion = pFaceTextureRegion;
mVertexBufferObjectManager = pVertexBufferObjectManager;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
protected Sprite onAllocatePoolItem() {
final Sprite lSprite = new Sprite(50, 0, mFaceTextureRegion, mVertexBufferObjectManager);
lSprite.setIgnoreUpdate(true);
return lSprite;
}
@Override
protected void onHandleRecycleItem(final Sprite pSprite) {
}
@Override
protected void onHandleObtainItem(final Sprite pSprite) {
}
}
}