2013-06-23 18 views
5

Nie mam pojęcia, jaka jest przyczyna problemu, od momentu, w którym odtwarzacz próbuje odtworzyć testowy plik audio, ale ulega awarii tylko w symulatorze. Na prawdziwym urządzeniu działa dobrze. Wkleiłem kod poniżej, jeśli chcesz rzucić okiem, włączając w to małe informacje na temat debugowania, które mi daje ... Jeśli nie znajdę źródła tej awarii, przekażę procedury kontroli jakości firmy Apple, o ile działa dobrze na samym urządzeniu?AVAudioPlayer działa na urządzeniu iOS, awarie w symulatorze. Czy powinienem się martwić?

enter image description here

mogłoby to możliwe ISA -> nieznany klasa być problem?

on awarii na [p play] w tej metodzie:

-(void)startPlaybackForPlayer:(AVAudioPlayer*)p 
{ 

    if ([p play]) 
    { 
     [self updateViewForPlayerState:p]; 
    } 
    else 
     NSLog(@"Could not play %@\n", p.url); 
} 

-

#import "AudioPlayerViewController.h" 

@interface AudioPlayerViewController() 
{ 
    //AVAudioPlayer *player; 
} 
@property (nonatomic,strong) AVAudioPlayer *player; 

@end 

@implementation AudioPlayerViewController 



-(void)updateCurrentTimeForPlayer:(AVAudioPlayer *)p 
{ 
    self.currentTime.text = [NSString stringWithFormat:@"%d:%02d", (int)p.currentTime/60, (int)p.currentTime % 60, nil]; 
    self.progressBar.value = p.currentTime; 
} 

- (void)updateCurrentTime 
{ 
    [self updateCurrentTimeForPlayer:self.player]; 
} 

- (void)updateViewForPlayerState:(AVAudioPlayer *)p 
{ 
    [self updateCurrentTimeForPlayer:p]; 

    if (self.updateTimer) 
     [self.updateTimer invalidate]; 

    if (p.playing) 
    { 
     [self.playButton setImage:((p.playing == YES) ? pauseBtnBG : playBtnBG) forState:UIControlStateNormal]; 
     //[lvlMeter_in setPlayer:p]; 
     self.updateTimer = [NSTimer scheduledTimerWithTimeInterval:.01 target:self selector:@selector(updateCurrentTime) userInfo:p repeats:YES]; 
    } 
    else 
    { 
     [self.playButton setImage:((p.playing == YES) ? pauseBtnBG : playBtnBG) forState:UIControlStateNormal]; 
     //[lvlMeter_in setPlayer:nil]; 
     self.updateTimer = nil; 
    } 

} 

- (void)updateViewForPlayerStateInBackground:(AVAudioPlayer *)p 
{ 
    [self updateCurrentTimeForPlayer:p]; 

    if (p.playing) 
    { 
     [self.playButton setImage:((p.playing == YES) ? pauseBtnBG : playBtnBG) forState:UIControlStateNormal]; 
    } 
    else 
    { 
     [self.playButton setImage:((p.playing == YES) ? pauseBtnBG : playBtnBG) forState:UIControlStateNormal]; 
    } 
} 

-(void)updateViewForPlayerInfo:(AVAudioPlayer*)p 
{ 
    self.duration.text = [NSString stringWithFormat:@"%d:%02d", (int)p.duration/60, (int)p.duration % 60, nil]; 
    self.progressBar.maximumValue = p.duration; 
    self.volumeSlider.value = p.volume; 
} 

- (void)rewind 
{ 
    //AVAudioPlayer *p = rewTimer.userInfo; 
    //p.currentTime-= SKIP_TIME; 
    //[self updateCurrentTimeForPlayer:p]; 
} 

- (void)ffwd 
{ 
    //AVAudioPlayer *p = ffwTimer.userInfo; 
    //p.currentTime+= SKIP_TIME; 
    //[self updateCurrentTimeForPlayer:p]; 
} 

- (void)viewDidLoad 
{ 
    [super viewDidLoad]; 
    NSLog(@"### AudioPlayerViewController Initiallized"); 


    playBtnBG = [UIImage imageNamed:@"play.png"]; // Retain, maybe make strong 
    pauseBtnBG = [UIImage imageNamed:@"pause.png"]; 

    [self.playButton setImage:playBtnBG forState:UIControlStateNormal]; 

    [self registerForBackgroundNotifications]; 

    self.updateTimer = nil; 
    //rewTimer = nil; 
    //ffwTimer = nil; 

    self.duration.adjustsFontSizeToFitWidth = YES; 
    self.currentTime.adjustsFontSizeToFitWidth = YES; 
    self.progressBar.minimumValue = 0.0; 

    // Load the the sample file, use mono or stero sample 
#warning samplefile does not exist 
    NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"bubbles" ofType:@"m4a"]]; 
    //NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample2ch" ofType:@"m4a"]]; 

    self.player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; 
    if (self.player) 
    { 
     self.fileName.text = [NSString stringWithFormat: @"%@ (%d ch.)", [[self.player.url relativePath] lastPathComponent], self.player.numberOfChannels, nil]; 
     [self updateViewForPlayerInfo:self.player]; 
     [self updateViewForPlayerState:self.player]; 
     self.player.numberOfLoops = 1; 
     self.player.delegate = self; 
    } 

    OSStatus result = AudioSessionInitialize(NULL, NULL, NULL, NULL); 
    if (result) 
     NSLog(@"Error initializing audio session! %ld", result); 

    [[AVAudioSession sharedInstance] setDelegate: self]; 
    NSError *setCategoryError = nil; 
    [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: &setCategoryError]; 
    if (setCategoryError) 
     NSLog(@"Error setting category! %@", setCategoryError); 

#warning did change here - migth cause bug 
    //result = AudioSessionAddPropertyListener (kAudioSessionProperty_AudioRouteChange, RouteChangeListener, (__bridge void *)(self)); 
    if (result) 
     NSLog(@"Could not add property listener! %ld", result); 





    /* 
    [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil]; 
    [[AVAudioSession sharedInstance] setActive: YES error: nil]; 

    self.player.delegate = self; 
    [self.player prepareToPlay]; 
    [self playAudio]; 
    */ 
} 

-(void)pausePlaybackForPlayer:(AVAudioPlayer*)p 
{ 
    [p pause]; 
    [self updateViewForPlayerState:p]; 
} 

-(void)startPlaybackForPlayer:(AVAudioPlayer*)p 
{ 

    if ([p play]) 
    { 
     [self updateViewForPlayerState:p]; 
    } 
    else 
     NSLog(@"Could not play %@\n", p.url); 
} 

- (IBAction)playButtonPressed:(UIButton *)sender 
{ 
    if (self.player.playing == YES) 
     [self pausePlaybackForPlayer: self.player]; 
    else 
     [self startPlaybackForPlayer: self.player]; 
} 

- (IBAction)rewButtonPressed:(UIButton *)sender 
{ 
    /* 
    if (rewTimer) [rewTimer invalidate]; 
    rewTimer = [NSTimer scheduledTimerWithTimeInterval:SKIP_INTERVAL target:self selector:@selector(rewind) userInfo:player repeats:YES]; 
    */ 
} 

- (IBAction)rewButtonReleased:(UIButton *)sender 
{ 
    /* 
    if (rewTimer) [rewTimer invalidate]; 
    rewTimer = nil; 
    */ 
} 

- (IBAction)ffwButtonPressed:(UIButton *)sender 
{ 
    /* 
    if (ffwTimer) [ffwTimer invalidate]; 
    ffwTimer = [NSTimer scheduledTimerWithTimeInterval:SKIP_INTERVAL target:self selector:@selector(ffwd) userInfo:player repeats:YES]; 
    */ 
} 

- (IBAction)ffwButtonReleased:(UIButton *)sender 
{ 
    /* 
    if (ffwTimer) [ffwTimer invalidate]; 
    ffwTimer = nil; 
    */ 
} 

- (IBAction)volumeSliderMoved:(UISlider *)sender 
{ 
    self.player.volume = [sender value]; 
} 

- (IBAction)progressSliderMoved:(UISlider *)sender 
{ 
    self.player.currentTime = sender.value; 
    [self updateCurrentTimeForPlayer:self.player]; 
} 



#pragma mark AudioSession handlers 
/** 
void RouteChangeListener( void *     inClientData, 
         AudioSessionPropertyID inID, 
         UInt32     inDataSize, 
         const void *   inData) 
{ 
    avTouchController* This = (avTouchController*)inClientData; 

    if (inID == kAudioSessionProperty_AudioRouteChange) { 

     CFDictionaryRef routeDict = (CFDictionaryRef)inData; 
     NSNumber* reasonValue = (NSNumber*)CFDictionaryGetValue(routeDict, CFSTR(kAudioSession_AudioRouteChangeKey_Reason)); 

     int reason = [reasonValue intValue]; 

     if (reason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) { 

      [This pausePlaybackForPlayer:This.player]; 
     } 
    } 
}*/ 

#pragma mark AVAudioPlayer delegate methods 

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)p successfully:(BOOL)flag 
{ 
    if (flag == NO) 
     NSLog(@"Playback finished unsuccessfully"); 

    [p setCurrentTime:0.]; 
    if (self.inBackground) 
    { 
     [self updateViewForPlayerStateInBackground:p]; 
    } 
    else 
    { 
     [self updateViewForPlayerState:p]; 
    } 
} 

- (void)playerDecodeErrorDidOccur:(AVAudioPlayer *)p error:(NSError *)error 
{ 
    NSLog(@"ERROR IN DECODE: %@\n", error); 
} 

// we will only get these notifications if playback was interrupted 
- (void)audioPlayerBeginInterruption:(AVAudioPlayer *)p 
{ 
    NSLog(@"Interruption begin. Updating UI for new state"); 
    // the object has already been paused, we just need to update UI 
    if (self.inBackground) 
    { 
     [self updateViewForPlayerStateInBackground:p]; 
    } 
    else 
    { 
     [self updateViewForPlayerState:p]; 
    } 
} 

- (void)audioPlayerEndInterruption:(AVAudioPlayer *)p 
{ 
    NSLog(@"Interruption ended. Resuming playback"); 
    [self startPlaybackForPlayer:p]; 
} 

#pragma mark background notifications 
- (void)registerForBackgroundNotifications 
{ 
    [[NSNotificationCenter defaultCenter] addObserver:self 
              selector:@selector(setInBackgroundFlag) 
               name:UIApplicationWillResignActiveNotification 
               object:nil]; 

    [[NSNotificationCenter defaultCenter] addObserver:self 
              selector:@selector(clearInBackgroundFlag) 
               name:UIApplicationWillEnterForegroundNotification 
               object:nil]; 
} 

- (void)setInBackgroundFlag 
{ 
    self.inBackground = true; 
} 

- (void)clearInBackgroundFlag 
{ 
    self.inBackground = false; 
} 










- (void)playAudio 
{ 
    // Move operation to new thread 
    dispatch_queue_t playAudiofile = dispatch_queue_create("play audiofile", NULL); 
    dispatch_async(playAudiofile, ^{ 
     NSLog(@"Playing audiofile in new thread: %@", self.audiofile); 
     NSAssert(![self.audiofile isEqualToString:@""], @"audiofile must be specified."); 

     NSError *audioError; 
     NSString *soundFilePath = [[NSBundle mainBundle]pathForResource:self.audiofile ofType:@"mp3"]; 
     NSAssert(soundFilePath != NULL, @"Sound File Not found"); 
     NSURL *soundFileURL = [NSURL URLWithString:soundFilePath]; 

     self.player = [[AVAudioPlayer alloc]initWithContentsOfURL:soundFileURL error:&audioError]; 
     [self.player play]; 
    }); 
} 

- (void)didReceiveMemoryWarning 
{ 
    [super didReceiveMemoryWarning]; 
    // Dispose of any resources that can be recreated. 
} 

@end 

frame #0: 0x020b4b54 libc++abi.dylib`__cxa_throw 
frame #1: 0x0e215a41 AudioCodecs`ACBaseCodec::GetProperty(unsigned long, unsigned long&, void*) + 757 
frame #2: 0x0e237618 AudioCodecs`ACMP4AACBaseDecoder::GetProperty(unsigned long, unsigned long&, void*) + 2458 
frame #3: 0x0e235b83 AudioCodecs`ACMP4AACLowComplexityDecoder::GetProperty(unsigned long, unsigned long&, void*) + 565 
frame #4: 0x0e28d4b4 AudioCodecs`GetProperty(void*, unsigned long, unsigned long*, void*) + 47 
frame #5: 0x001347a8 AudioToolbox`AudioCodecGetProperty + 88 
frame #6: 0x000392db AudioToolbox`CodecConverter::CheckInitialize(void const*, unsigned long) + 523 
frame #7: 0x00038f34 AudioToolbox`CodecConverter::CodecConverter(OpaqueAudioComponent*&, OpaqueAudioComponentInstance*, StreamDescPair const&, StreamDescPair const&, bool, AudioConverterPrimeInfo const&) + 676 
frame #8: 0x00038c7e AudioToolbox`CodecConverter::CodecConverter(OpaqueAudioComponent*&, OpaqueAudioComponentInstance*, StreamDescPair const&, StreamDescPair const&, bool, AudioConverterPrimeInfo const&) + 62 
frame #9: 0x0003ddf7 AudioToolbox`CodecDecoderFactory::BuildCodecConverterChain(StreamDescPair const&, ChainBuildSettings const&, AudioConverterChain*, PCMConverterFactory*) + 631 
frame #10: 0x0002647c AudioToolbox`ConverterRegistry::CreateConverter(StreamDescPair const&, AudioConverterChain**, unsigned long, AudioClassDescription const*) + 204 
frame #11: 0x00019ba0 AudioToolbox`_AudioConverterNewInternal + 352 
frame #12: 0x00060a00 AudioToolbox`AudioQueueObject::ConverterConnection::BuildConverter() + 416 
frame #13: 0x000607e2 AudioToolbox`AudioQueueObject::ConverterConnection::ConverterConnection(AudioQueueObject&, long&) + 130 
frame #14: 0x000620bc AudioToolbox`AudioQueueObject::IONodeConnection::GetConverterConnection_Init(long&) + 60 
frame #15: 0x00065803 AudioToolbox`AudioQueueObject::SetProperty(unsigned long, CADeserializer&) + 1123 
frame #16: 0x0008c44a AudioToolbox`AQServer_SetProperty + 106 
frame #17: 0x00092276 AudioToolbox`AudioQueueSetProperty + 374 
frame #18: 0x004c1d2b AVFoundation`AVAudioPlayerCpp::allocAudioQueue() + 683 
frame #19: 0x004c13be AVFoundation`AVAudioPlayerCpp::prepareToPlayQueue() + 26 
frame #20: 0x004bfebe AVFoundation`AVAudioPlayerCpp::prepareToPlay() + 84 
frame #21: 0x004129f7 AVFoundation`-[AVAudioPlayer prepareToPlay] + 59 
frame #22: 0x00006b7e SteinerAudio`-[AudioPlayerViewController viewDidLoad](self=0x07ad3cf0, _cmd=0x00b98a77) + 3694 at AudioPlayerViewController.mm:160 
frame #23: 0x006c71c7 UIKit`-[UIViewController loadViewIfRequired] + 536 
frame #24: 0x006c7232 UIKit`-[UIViewController view] + 33 
frame #25: 0x006c74da UIKit`-[UIViewController contentScrollView] + 36 
frame #26: 0x006de8e5 UIKit`-[UINavigationController _computeAndApplyScrollContentInsetDeltaForViewController:] + 36 
frame #27: 0x006de9cb UIKit`-[UINavigationController _layoutViewController:] + 43 
frame #28: 0x006dec76 UIKit`-[UINavigationController _updateScrollViewFromViewController:toViewController:] + 254 
frame #29: 0x006ded71 UIKit`-[UINavigationController _startTransition:fromViewController:toViewController:] + 72 
frame #30: 0x006df89b UIKit`-[UINavigationController _startDeferredTransitionIfNeeded:] + 386 
frame #31: 0x006dfe93 UIKit`-[UINavigationController pushViewController:transition:forceImmediate:] + 1030 
frame #32: 0x006dfa88 UIKit`-[UINavigationController pushViewController:animated:] + 62 
frame #33: 0x00a3be63 UIKit`-[UIStoryboardPushSegue perform] + 1111 
frame #34: 0x00a2db99 UIKit`-[UIStoryboardSegueTemplate _perform:] + 174 
frame #35: 0x00a2dc14 UIKit`-[UIStoryboardSegueTemplate perform:] + 115 
frame #36: 0x00695249 UIKit`-[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 1134 
frame #37: 0x006954ed UIKit`-[UITableView _userSelectRowAtPendingSelectionIndexPath:] + 201 
frame #38: 0x0109f5b3 Foundation`__NSFireDelayedPerform + 380 
frame #39: 0x0199f376 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22 
frame #40: 0x0199ee06 CoreFoundation`__CFRunLoopDoTimer + 534 
frame #41: 0x01986a82 CoreFoundation`__CFRunLoopRun + 1810 
frame #42: 0x01985f44 CoreFoundation`CFRunLoopRunSpecific + 276 
frame #43: 0x01985e1b CoreFoundation`CFRunLoopRunInMode + 123 
frame #44: 0x028557e3 GraphicsServices`GSEventRunModal + 88 
frame #45: 0x02855668 GraphicsServices`GSEventRun + 104 
frame #46: 0x005e5ffc UIKit`UIApplicationMain + 1211 
frame #47: 0x0000237d SteinerAudio`main(argc=1, argv=0xbffff3a0) + 141 at main.m:16 
+0

gdzie to się załamuje ???? –

+0

Zakładam, że używasz ARC? Czy możesz zamieścić ślad po awarii (wpisz 'bt' w konsoli LLDB)? Powszechnym problemem jest to, że obiekt delegata jest wywoływany po zwolnieniu (ma słabe odniesienie). – Krumelur

+0

@ Krumelur Sure! –

Odpowiedz

9

Wyłącz C++/Wszystkie punkty przerwy wyjątek w Xcode. Lub edytuj punkt przerwania i ustaw go tak, aby był obiektywnyC.

+0

Nie mogę uwierzyć w to ... wyłączone działanie "Wszystkie wyjątki" i działa. Dziękuję, nie zgadłbyś za milion lat. – n13

+1

Wyjątki C++ mogą być używane do kontroli przepływu programu. Właśnie dlatego aplikacja nie ulega awarii, ale wyjątek został złapany. –

+0

Dzięki, że ma to doskonały sens. Mam na myśli, że jest kulawy. Ale ma to sens. Może XCode można ustawić tak, aby wychwytywał tylko niezatłoczone wyjątki. – n13

Powiązane problemy