2011-08-12 18 views

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proszę czytać tutoriale How to Create Translucent, How to Create Translucent and Shaped Windows, następnie używając javax.swing.Timer jest możliwe (na przykład)

import java.awt.event.*; 
import java.awt.Color; 
import java.awt.AlphaComposite; 
import javax.swing.*; 
import javax.swing.UIManager.LookAndFeelInfo; 

public class ButtonTest { 

    public static void main(String[] args) { 
     SwingUtilities.invokeLater(new Runnable() { 

      @Override 
      public void run() { 
       new ButtonTest().createAndShowGUI(); 
      } 
     }); 
    } 
    private JFrame frame; 
    private JButton opaqueButton1; 
    private JButton opaqueButton2; 
    private SoftJButton softButton1; 
    private SoftJButton softButton2; 

    public void createAndShowGUI() { 

     opaqueButton1 = new JButton("Opaque Button"); 
     opaqueButton2 = new JButton("Opaque Button"); 
     softButton1 = new SoftJButton("Transparent Button"); 
     softButton2 = new SoftJButton("Transparent Button"); 
     opaqueButton1.setBackground(Color.GREEN); 
     softButton1.setBackground(Color.GREEN); 
     frame = new JFrame(); 
     frame.getContentPane().setLayout(new java.awt.GridLayout(2, 2, 10, 10)); 
     frame.add(opaqueButton1); 
     frame.add(softButton1); 
     frame.add(opaqueButton2); 
     frame.add(softButton2); 
     frame.setSize(567, 350); 
     frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
     frame.setVisible(true); 
     Timer alphaChanger = new Timer(30, new ActionListener() { 

      private float incrementer = -.03f; 

      @Override 
      public void actionPerformed(ActionEvent e) { 
       float newAlpha = softButton1.getAlpha() + incrementer; 
       if (newAlpha < 0) { 
        newAlpha = 0; 
        incrementer = -incrementer; 
       } else if (newAlpha > 1f) { 
        newAlpha = 1f; 
        incrementer = -incrementer; 
       } 
       softButton1.setAlpha(newAlpha); 
       softButton2.setAlpha(newAlpha); 
      } 
     }); 
     alphaChanger.start(); 
     Timer uiChanger = new Timer(3500, new ActionListener() { 

      private LookAndFeelInfo[] laf = UIManager.getInstalledLookAndFeels(); 
      private int index = 1; 

      @Override 
      public void actionPerformed(ActionEvent e) { 
       try { 
        UIManager.setLookAndFeel(laf[index].getClassName()); 
        SwingUtilities.updateComponentTreeUI(frame); 
       } catch (Exception exc) { 
        exc.printStackTrace(); 
       } 
       index = (index + 1) % laf.length; 
      } 
     }); 
     uiChanger.start(); 
    } 

    public static class SoftJButton extends JButton { 

     private static final JButton lafDeterminer = new JButton(); 
     private static final long serialVersionUID = 1L; 
     private boolean rectangularLAF; 
     private float alpha = 1f; 

     public SoftJButton() { 
      this(null, null); 
     } 

     public SoftJButton(String text) { 
      this(text, null); 
     } 

     public SoftJButton(String text, Icon icon) { 
      super(text, icon); 

      setOpaque(false); 
      setFocusPainted(false); 
     } 

     public float getAlpha() { 
      return alpha; 
     } 

     public void setAlpha(float alpha) { 
      this.alpha = alpha; 
      repaint(); 
     } 

     @Override 
     public void paintComponent(java.awt.Graphics g) { 
      java.awt.Graphics2D g2 = (java.awt.Graphics2D) g; 
      g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha)); 
      if (rectangularLAF && isBackgroundSet()) { 
       Color c = getBackground(); 
       g2.setColor(c); 
       g.fillRect(0, 0, getWidth(), getHeight()); 
      } 
      super.paintComponent(g2); 
     } 

     @Override 
     public void updateUI() { 
      super.updateUI(); 
      lafDeterminer.updateUI(); 
      rectangularLAF = lafDeterminer.isOpaque(); 
     } 
    } 
} 
+0

Próbowałem ten kod, to nie ma nic wspólnego z _glass_ ramek (jak pokazano w przykładzie z wątku), to po prostu sprawia, że ​​przyciski migają w różnych kolorach. – trinity420

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