2012-12-04 19 views
6

Jestem pokazując UIActionSheet takiego:UIActionSheet showFromRect autorotacyjna

-(void)accessoryPressed:(id)sender{ 
    //Omitted unnecessary objects 

    UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:titleString delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Delete" otherButtonTitles:@"Upload", nil]; 
    //actionSheet.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin; 
    actionSheet.actionSheetStyle = UIActionSheetStyleBlackTranslucent; 
    actionSheet.tag = ((UIButton*)sender).tag; 
    [actionSheet showFromRect:[(UIButton*)sender frame] inView:[(UIButton*)sender superview] animated:YES]; 
} 

Jeżeli przedmiot sender jest UIButton osadzony w dodatkowym świetle UITableViewCell „s.

Problem polega na tym, że iPad jest obrócony, a arkusz akcji nie zmienia rozmiaru (nie oczekuję, że faktycznie ZMIEŃ ROZMIAR, ale chcę, aby był poprawny X, Y) Próbowałem ustawić AutoResizingMask na FlexibleLeft i FlexibleTop, ale to się nie zmienia.

Czy ktoś ma jakiś pomysł, w jaki sposób uzyskać actionSheet, aby wskazać na accessoryView po automatycznym obrocie?

Oto jak to wygląda:

Przed obrotowi Before Rotation

po obrocie - enter image description here

Odpowiedz

7

Szkoda UIKit nie prawidłowo obsłużyć to dla nas. W mojej własnej aplikacji radzę sobie z tym poprzez implementację metody didRotateFromInterfaceOrientation: w moim kontrolerze widoku i ponownym uruchomieniu dowolnego popover przy użyciu zaktualizowanej ramki widoku.

+0

Ok, myślę, że to, co będę miał do zrobienia. Może być fajnie mieć to animowane do nowego przycisku xy. Dzięki. – mkral

+0

'willRotateToInterfaceOrientation' zapewnia lepsze wyniki w obsłudze tego przypadku. –

0

Moim rozwiązaniem jest uogólniona wersja @ rmaddy. To trochę skomplikowane, ale jeśli potrzebujesz ogólnego rozwiązania, aby uzyskać zwroty za rotację, może to pomóc. Mam główny kontroler widoku pojemnik (jeśli chcesz, myśleć o tym jako podklasa UINavigationController), w którym zaimplementować:

- (void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration; 
{ 
    [[SMRotation session] viewControllerWillRotate]; 
} 

- (void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation; 
{ 
    [[SMRotation session] viewControllerDidRotate]; 
} 

W klasach, gdzie potrzebują go (zwykle nie oglądać klasy Controller), I zarejestruj callbacki. Np

[[SMRotation session].willRotate addTarget:popTip withSelector:@selector(willRotateHelp)]; 
[[SMRotation session].didRotate addTarget:popTip withSelector:@selector(didRotateHelp)]; 

Klasa SMRotation jest następujący:

// 
// SMRotation.h 
// Petunia 
// 
// Created by Christopher Prince on 5/10/15. 
// Copyright (c) 2015 Spastic Muffin, LLC. All rights reserved. 
// 

// The reason for this class is because I don't, in general, appear to be able to get willRotate notifications from iOS. UIDevice only seems to support didRotate notifications. 

#import <Foundation/Foundation.h> 
#import "NSObject+TargetsAndSelectors.h" 

@interface SMRotation : NSObject 

+ (instancetype) session; 

// Call these back from the same named methods in your main view controller. 
- (void) viewControllerWillRotate; 
- (void) viewControllerDidRotate; 

// Use these in other classes to get rotation callbacks. There are no parameters passed to the callbacks. 
@property (nonatomic, strong, readonly) NSObject<TargetsAndSelectors> *willRotate; 
@property (nonatomic, strong, readonly) NSObject<TargetsAndSelectors> *didRotate; 

@end 

i

// 
// SMRotation.m 
// Petunia 
// 
// Created by Christopher Prince on 5/10/15. 
// Copyright (c) 2015 Spastic Muffin, LLC. All rights reserved. 
// 

#import "SMRotation.h" 

@interface SMRotation() 
@property (nonatomic, strong) NSObject<TargetsAndSelectors> *willRotate; 
@property (nonatomic, strong) NSObject<TargetsAndSelectors> *didRotate; 
@end 

@implementation SMRotation 

+ (instancetype) session; 
{ 
    static SMRotation* s_sharedInstance = nil; 
    static dispatch_once_t onceToken; 
    dispatch_once(&onceToken, ^{ 
     s_sharedInstance = [self new]; 
     [s_sharedInstance setup]; 
    }); 

    return s_sharedInstance; 
} 

- (void) setup; 
{ 
    self.willRotate = [NSObject new]; 
    [self.willRotate resetTargets]; 
    self.didRotate = [NSObject new]; 
    [self.didRotate resetTargets]; 
} 

- (void) viewControllerWillRotate; 
{ 
    [self.willRotate forEachTargetInCallbacksDo:^(id target, SEL selector, NSMutableDictionary *dict) { 
     [target performVoidReturnSelector:selector]; 
    }]; 
} 

- (void) viewControllerDidRotate; 
{ 
    [self.didRotate forEachTargetInCallbacksDo:^(id target, SEL selector, NSMutableDictionary *dict) { 
     [target performVoidReturnSelector:selector]; 
    }]; 
} 

@end 

kategoria TargetsAndSelectors się następująco:

// 
// NSObject+TargetsAndSelectors.h 
// Petunia 
// 
// Created by Christopher Prince on 5/11/15. 
// Copyright (c) 2015 Spastic Muffin, LLC. All rights reserved. 
// 

#import <Foundation/Foundation.h> 

// Allow an object to have a collection of target's, and selectors that can be called as needed. 

@protocol TargetsAndSelectors <NSObject> 

// The only reason I have made all of these optional is to avoid the compiler complaining. I'm using this protocol just to document the fact that I'm making these methods available (through the NSObject (TargetsAndSelectors) category) in a particular class. 
@optional 

// Clear all target/selector's. This method must be called *before* any call to addTarget or to other methods of this category, for a particular instance. 
- (void) resetTargets; 

/** 
* Add/remove a callback. 
* 
* @param target Target object. 
* @param selector Method to call on the target object. 
* 
* @return Dictionary that was just added to the callbacks property for this target and selector. 
*/ 
- (NSMutableDictionary *) addTarget: (id) target withSelector: (SEL) selector; 
- (void) removeTarget: (id) target withSelector: (SEL) selector; 

/** 
* Convenience method to enable calling each of the callbacks in sequence. 
*/ 
- (void) forEachTargetInCallbacksDo: (void (^)(id target, SEL selector, NSMutableDictionary *dict)) block; 

// Elements are NSMutableDictionary's, with keys: 
// Value of this is a target (id) embedded in a WeakRef object, so that if the target is deallocated, we don't retain a reference that object. 
#define TARGETS_KEY_WEAK_TARGET @"weakTarget" 
// Value of this is formatted as an NSString 
#define TARGETS_KEY_SELECTOR @"selector" 
@property (nonatomic, strong, readonly) NSArray *callbacks; 

@end 

@interface NSObject (TargetsAndSelectors)<TargetsAndSelectors> 
@end 

i

// 
// NSObject+TargetsAndSelectors.m 
// Petunia 
// 
// Created by Christopher Prince on 5/11/15. 
// Copyright (c) 2015 Spastic Muffin, LLC. All rights reserved. 
// 

#import "NSObject+TargetsAndSelectors.h" 
#import <objc/runtime.h> 
#import "WeakRef.h" 

@implementation NSObject (TargetsAndSelectors) 

static char kCallbacksKey; 

- (void) setCallbacks:(NSArray *)callbacks 
{ 
    objc_setAssociatedObject(self, &kCallbacksKey, callbacks, OBJC_ASSOCIATION_RETAIN); 
} 

- (NSArray *) callbacks 
{ 
    NSArray *theCallbacks = (NSArray *) objc_getAssociatedObject(self, &kCallbacksKey); 
    return theCallbacks; 
} 

- (void) resetTargets 
{ 
    self.callbacks = [NSMutableArray new]; 
} 

- (NSMutableArray *) mutableCallbacks 
{ 
    NSMutableArray *mutableCallbacks = (NSMutableArray *) self.callbacks; 
    return mutableCallbacks; 
} 

- (NSMutableDictionary *) addTarget: (id) target withSelector: (SEL) selector; 
{ 
    WeakRef *weakTarget = [WeakRef toObj:target]; 

    NSMutableDictionary *dict = [@{TARGETS_KEY_WEAK_TARGET: weakTarget, 
            TARGETS_KEY_SELECTOR: NSStringFromSelector(selector)} mutableCopy]; 
    [[self mutableCallbacks] addObject:dict]; 
    return dict; 
} 

- (void) removeTarget: (id) target withSelector: (SEL) selector; 
{ 
    NSString *stringSelector = NSStringFromSelector(selector); 
    NSDictionary *dictToRemove = nil; 

    for (NSDictionary *dict in [self mutableCallbacks]) { 
     NSString *dictSelectorString = dict[TARGETS_KEY_SELECTOR]; 
     WeakRef *weakTarget = dict[TARGETS_KEY_WEAK_TARGET]; 
     if (weakTarget.obj == target && [dictSelectorString isEqualToString:stringSelector]) { 
      dictToRemove = dict; 
      break; 
     } 
    } 

    if (dictToRemove) { 
     [[self mutableCallbacks] removeObject:dictToRemove]; 
    } 
} 

- (void) forEachTargetInCallbacksDo: (void (^)(id target, SEL selector, NSMutableDictionary *dict)) block; 
{ 
    // 5/10/15; Making a copy of the callbacks array in case one of the callbacks calls removeTarget above. 
    NSArray *copyOfCallbacks = [self.callbacks copy]; 

    for (NSMutableDictionary *dict in copyOfCallbacks) { 
     NSString *dictSelectorString = dict[TARGETS_KEY_SELECTOR]; 
     SEL selector = NSSelectorFromString(dictSelectorString); 

     WeakRef *weakTarget = dict[TARGETS_KEY_WEAK_TARGET]; 

     // Going to just skip by any target that is nil, i.e., has been deallocated. A better idea would be to remove that target from the array... 
     if (weakTarget.obj) { 
      block(weakTarget.obj, selector, dict); 
     } 
    } 
} 

@end 

Wreszcie WeakRef jest:

// 
// WeakRef.h 
// Petunia 
// 
// Created by Christopher Prince on 9/1/14. 
// Copyright (c) 2014 Spastic Muffin, LLC. All rights reserved. 
// 

#import <Foundation/Foundation.h> 

@interface WeakRef : NSObject 

+ (instancetype) toObj: (id) obj; 
+ (id) from: (WeakRef *) weakRef; 

@property (nonatomic, weak) id obj; 

@end 

i

// 
// WeakRef.m 
// Petunia 
// 
// Created by Christopher Prince on 9/1/14. 
// Copyright (c) 2014 Spastic Muffin, LLC. All rights reserved. 
// 

#import "WeakRef.h" 

@implementation WeakRef 

+ (instancetype) toObj: (id) obj; 
{ 
    WeakRef *result = [WeakRef new]; 
    result.obj = obj; 
    return result; 
} 

+ (id) from: (WeakRef *) weakRef; 
{ 
    return weakRef.obj; 
} 

@end 

Guess niektórych to powinien iść na Github ...

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