Wystarczy ustawić UIImageView
nazwę właściwości jako „ImageView” i dodaj następujące cztery metody z tej samej kolejności w pliku implementacji. Ustaw również tryb ImageView na "Odrysuj". Dodaj kategorię UIImage dla efektu rozmycia, jak podano lub użyj dowolnej klasy niestandardowej, będzie działać dla Ciebie.
Metoda 1 - Kadrowanie obrazu
#pragma mark - Cropping the Image
- (UIImage *)croppIngimageByImageName:(UIImage *)imageToCrop toRect:(CGRect)rect{
CGImageRef imageRef = CGImageCreateWithImageInRect([imageToCrop CGImage], rect);
UIImage *cropped = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return cropped;
}
Metoda 2 - Scalanie dwóch obrazów
#pragma mark - Marge two Images
- (UIImage *) addImageToImage:(UIImage *)img withImage2:(UIImage *)img2 andRect:(CGRect)cropRect{
CGSize size = CGSizeMake(imageView.image.size.width, imageView.image.size.height);
UIGraphicsBeginImageContext(size);
CGPoint pointImg1 = CGPointMake(0,0);
[img drawAtPoint:pointImg1];
CGPoint pointImg2 = cropRect.origin;
[img2 drawAtPoint: pointImg2];
UIImage* result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
metoda 3 - RoundRect obrazu
#pragma mark - RoundRect the Image
- (UIImage *)roundedRectImageFromImage:(UIImage *)image withRadious:(CGFloat)radious {
if(radious == 0.0f)
return image;
if(image != nil) {
CGFloat imageWidth = image.size.width;
CGFloat imageHeight = image.size.height;
CGRect rect = CGRectMake(0.0f, 0.0f, imageWidth, imageHeight);
UIWindow *window = [[[UIApplication sharedApplication] windows] objectAtIndex:0];
const CGFloat scale = window.screen.scale;
UIGraphicsBeginImageContextWithOptions(rect.size, NO, scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextBeginPath(context);
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, radious, radious);
CGFloat rectWidth = CGRectGetWidth (rect)/radious;
CGFloat rectHeight = CGRectGetHeight (rect)/radious;
CGContextMoveToPoint(context, rectWidth, rectHeight/2.0f);
CGContextAddArcToPoint(context, rectWidth, rectHeight, rectWidth/2.0f, rectHeight, radious);
CGContextAddArcToPoint(context, 0.0f, rectHeight, 0.0f, rectHeight/2.0f, radious);
CGContextAddArcToPoint(context, 0.0f, 0.0f, rectWidth/2.0f, 0.0f, radious);
CGContextAddArcToPoint(context, rectWidth, 0.0f, rectWidth, rectHeight/2.0f, radious);
CGContextRestoreGState(context);
CGContextClosePath(context);
CGContextClip(context);
[image drawInRect:CGRectMake(0.0f, 0.0f, imageWidth, imageHeight)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
return nil;
}
Metoda 4 - dotykowy Przenieś
#pragma mark - Touch Methods
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UIImage *croppedImg = nil;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.imageView];
double ratioW=imageView.image.size.width/imageView.frame.size.width ;
double ratioH=imageView.image.size.height/imageView.frame.size.height;
currentPoint.x *= ratioW;
currentPoint.y *= ratioH;
double circleSizeW = 30 * ratioW;
double circleSizeH = 30 * ratioH;
currentPoint.x = (currentPoint.x - circleSizeW/2<0)? 0 : currentPoint.x - circleSizeW/2;
currentPoint.y = (currentPoint.y - circleSizeH/2<0)? 0 : currentPoint.y - circleSizeH/2;
CGRect cropRect = CGRectMake(currentPoint.x , currentPoint.y, circleSizeW, circleSizeH);
NSLog(@"x %0.0f, y %0.0f, width %0.0f, height %0.0f", cropRect.origin.x, cropRect.origin.y, cropRect.size.width, cropRect.size.height);
croppedImg = [self croppIngimageByImageName:self.imageView.image toRect:cropRect];
// Blur Effect
croppedImg = [croppedImg imageWithGaussianBlur9];
// Contrast Effect
// croppedImg = [croppedImg imageWithContrast:50];
croppedImg = [self roundedRectImageFromImage:croppedImg withRadious:4];
imageView.image = [self addImageToImage:imageView.image withImage2:croppedImg andRect:cropRect];
}
UIImage Kategoria Klasa
UIImage + ImageBlur.h
#import <UIKit/UIKit.h>
@interface UIImage (ImageBlur)
- (UIImage *)imageWithGaussianBlur9;
@end
UIImage + ImageBlur.m
#import "UIImage+ImageBlur.h"
@implementation UIImage (ImageBlur)
- (UIImage *)imageWithGaussianBlur9 {
float weight[5] = {0.1270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162};
// Blur horizontally
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[0]];
for (int x = 1; x < 5; ++x) {
[self drawInRect:CGRectMake(x, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[x]];
[self drawInRect:CGRectMake(-x, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[x]];
}
UIImage *horizBlurredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Blur vertically
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[horizBlurredImage drawInRect:CGRectMake(0, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[0]];
for (int y = 1; y < 5; ++y) {
[horizBlurredImage drawInRect:CGRectMake(0, y, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[y]];
[horizBlurredImage drawInRect:CGRectMake(0, -y, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[y]];
}
UIImage *blurredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//
return blurredImage;
}
@end
szczęśliwy kodowania ....
Co masz na myśli przez "prostokątny lub okrągły"? Czy chcesz, aby określony obszar zamazywał się w kształcie koła? – Jeeter
yup ... chcę rozmazać konkretny obszar rect/cir – iPatel
czy obszar i wygląd kształtu będą stałe lub dynamiczne przez cały okres użytkowania aplikacji? – Jeeter