Wszystko działa poprawnie w trybie debugowania, ale gdy uruchamiamy go w wydaniu, wywołanie ExtractToDirectory kończy się niepowodzeniem.Xamarin Android: System.IO.Compression.ZipFile.ExtractToDirectory Błąd w trybie zwolnienia
Oto funkcja odniesienia. Aby upewnić się, że nie robimy nic dziwnego.
private bool UnzipFiles()
{
bool toReturn = true;
try
{
UpdateStatus("Almost done...");
string file = Path.Combine (DownloadFolder, "ZipFile.zip");
if(System.IO.Directory.Exists(UnzippingDestinationFolder))
{
System.IO.Directory.Delete(UnzippingDestinationFolder, recursive:true);
}
System.IO.Compression.ZipFile.ExtractToDirectory(file, UnzippingDestinationFolder);
UpdateStatus("Finished!");
var files = System.IO.Directory.GetFiles(UnzippingDestinationFolder);
int m = 3;
}
catch (Exception e)
{
toReturn = false;
}
Wreszcie mamy wyjątek.
System.NullReferenceException: Object reference not set to an instance of an object
at SharpCompress.Common.Zip.Headers.ZipFileEntry.DecodeString (System.Byte[] str) [0x00000] in <filename unknown>:0
at SharpCompress.Common.Zip.Headers.DirectoryEntryHeader.Read (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at SharpCompress.Common.Zip.ZipHeaderFactory.ReadHeader (UInt32 headerBytes, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at SharpCompress.Common.Zip.SeekableZipHeaderFactory+<ReadSeekableHeader>c__Iterator0.MoveNext() [0x00000] in <filename unknown>:0
at SharpCompress.Archive.Zip.ZipArchive+<LoadEntries>c__Iterator0.MoveNext() [0x00000] in <filename unknown>:0
at SharpCompress.LazyReadOnlyCollection`1+LazyLoader[SharpCompress.Archive.Zip.ZipArchiveEntry].MoveNext() [0x00000] in <filename unknown>:0
at System.IO.Compression.ZipArchive.CreateZip (System.IO.Stream stream, ZipArchiveMode mode) [0x00000] in <filename unknown>:0
at System.IO.Compression.ZipArchive..ctor (System.IO.Stream stream, ZipArchiveMode mode, Boolean leaveOpen, System.Text.Encoding entryNameEncoding) [0x00000] in <filename unknown>:0
at System.IO.Compression.ZipFile.Open (System.String archiveFileName, ZipArchiveMode mode, System.Text.Encoding entryNameEncoding) [0x00000] in <filename unknown>:0
at System.IO.Compression.ZipFile.ExtractToDirectory (System.String sourceArchiveFileName, System.String destinationDirectoryName, System.Text.Encoding entryNameEncoding) [0x00000] in <filename unknown>:0
at System.IO.Compression.ZipFile.ExtractToDirectory (System.String sourceArchiveFileName, System.String destinationDirectoryName) [0x00000] in <filename unknown>:0
at NewBaron.Screens.DownloadContentScreen.UnzipFiles() [0x00000] in <filename unknown>:0
Kilka rzeczy do wypróbowania: - To jest biblioteka open source, umieścić kod źródłowy do projektu i debugowanie. Wartość zerowa będzie dość oczywista, gdy się pojawi. - Dołącz wszystkie zestawy znaków do pliku APK. [Opcje projektu] -> Kompilacja Androida -> Łącznik -> Umiędzynarodowienie. – matthewrdev
Ponadto wyłącz linker w trybie Release. – matthewrdev